External Building – 3D Architectural Modeling
Client
College Project
Year
2018
Duration
1 Week
Tools Used
Maya, Arnold, Photoshop, After Effects
This one-week challenge involved designing a mid-scale exterior building inspired by colonial-style architecture. My focus was on accurately modeling structural elements like pillars, railings, and recessed windows, while maintaining symmetry and modular repeatability. The project emphasized form readability over hyper-realism, using subtle lighting and basic shaders to ensure clean presentation. I also added environment context with light terrain sculpting and foliage scatter, anchoring the building in a believable outdoor space. The end result was a clean architectural asset ready for use in pre-vis, animation shots, or real-time architectural walkthroughs.
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Process Notes:
Modeled structural forms using modular and instanced elements for consistency
Sculpted ground plane and distributed grass patches for environmental realism
Created wireframe, clay, and final render passes to communicate development stages
Focused on shadow casting and frontal depth to enhance realism in a daylight setup
Ensured topology stayed clean and quad-based for future texturing or animation use



