Sci-Fi Gun – 3D Hard Surface Modeling

Client

College Project

Year

2018

Duration

1 Week

Tools Used

Maya, Arnold, Photoshop, Aftereffects

This futuristic sci-fi gun was created as a one-week hard surface modeling challenge, focused on precision, detail, and presentation clarity. The concept was to design a sleek, functional plasma blaster that could exist in a game or animation universe. I emphasized the balance between bold surface transitions and subtle tech detailing, ensuring the model had a believable design language. The final render highlights clean edges, energy channel accents, and a layered materials workflow that simulates metal, plastic, and soft polymer elements—all without overcomplicating the mesh.

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Process Notes:

  • Started with low-poly blockout to define silhouette and proportions

  • Developed high-poly detailing with tight bevels and floating geometry

  • Textured using simple shaders to accentuate form and edge highlights

  • Rendered in passes (wireframe, clay, and beauty) to communicate the modeling process

  • Focused on creating animation/game-ready geometry with clean edge flow

Want to create something awesome? Drop me an email.