Sci-Fi Gun – 3D Hard Surface Modeling
Client
College Project
Year
2018
Duration
1 Week
Tools Used
Maya, Arnold, Photoshop, Aftereffects
This futuristic sci-fi gun was created as a one-week hard surface modeling challenge, focused on precision, detail, and presentation clarity. The concept was to design a sleek, functional plasma blaster that could exist in a game or animation universe. I emphasized the balance between bold surface transitions and subtle tech detailing, ensuring the model had a believable design language. The final render highlights clean edges, energy channel accents, and a layered materials workflow that simulates metal, plastic, and soft polymer elements—all without overcomplicating the mesh.
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Process Notes:
Started with low-poly blockout to define silhouette and proportions
Developed high-poly detailing with tight bevels and floating geometry
Textured using simple shaders to accentuate form and edge highlights
Rendered in passes (wireframe, clay, and beauty) to communicate the modeling process
Focused on creating animation/game-ready geometry with clean edge flow



