Coca-Cola 3D Liquid Simulation | Blender + RealFlow Test
Personal Project
2018
A personal technical study focused on creating a realistic 3D Coca-Cola liquid simulation using RealFlow and Blender. The goal was to master fluid dynamics, meshing, material creation, and rendering workflows to achieve a commercial-quality result. This test emphasized realistic liquid behavior, surface tension, and visual appeal through advanced simulation techniques.
Simulation Setup: Crafted a dense, viscous liquid simulation in RealFlow, tuning parameters like viscosity and surface tension to replicate Coca-Cola’s rich flow behavior.
Mesh Refinement: Exported high-resolution liquid meshes using RealFlow Importer for Blender, ensuring clean surfaces and accurate splash dynamics.
Shader and Material Development: Built custom shaders in Blender using the Cycles engine, with careful adjustments to transparency, subsurface scattering, color absorption, and IOR settings to authentically mimic Coke’s deep caramel look.
Lighting and Environment: Designed a minimalistic studio setup with neutral lighting to highlight the liquid's realism, using HDRI reflections to enhance surface detail.
Rendering: Rendered frames using Blender Cycles with optimized sampling settings, followed by light post-processing for color correction and sharpening to polish the final visual.
Delivered a realistic Coca-Cola 3D liquid animation showcasing advanced simulation behavior, smooth surface meshing, and detailed material realism. The project served as a benchmark test for mastering RealFlow and Blender integration, strengthening skills in fluid simulation, custom shading, and high-quality animation rendering for future commercial projects.